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Are you curious what kind of trouble we got up to at Awesome Con? Well here is a recap of what we got up to when our Boss ordered us to Reset the Dungeon! Two loyal servants of the fearsome Dread King — Ike, a mage of modest ambition, and Muggsley, a toymaker of considerable ingenuity — found their hard-earned vacation cut tragically short. Summoned before their dramatic employer, who delivered the grim news from atop a personal stage beneath a spotlight, they learned that adventurers had ransacked the dungeon they had worked so hard to build. With liability waivers signed, maps in hand, and the Dread King's parting gift of a single flower drifting to the floor behind them, the two minions descended into the depths aboard a lift serenaded by the worst fairy band in recorded history.
What they found below was a dungeon in shambles. Spikes stolen, fires reduced to a faint warmth, puzzle doors solved and left swinging open, boulders rearranged with a passive-aggressive sticky note, and a mirror maze barely holding its illusions together. Undeterred — and arguably inspired — Ike and Muggsley set about rebuilding each trap with considerably more creativity than before. Legos and thumbtacks replaced the missing spikes. A giant Easy-Bake Oven of melting army men took the place of the dying flames. Unsolvable fake locks and a philosophically satisfied sentient door guarded the puzzle hall. Sticky, judgmental Mr. Potato Head boulders now roamed their chamber with slow menace. And the mirror maze was repurposed into a mimic-staffed dating game show, complete with stage lighting, a grease trap, and a ticking timer for maximum existential dread. But perhaps the most unexpected discovery lay at the dungeon's heart — a black box theater, occupied by none other than the Dread King's own daughter, performing to an empty house and nursing a complicated relationship with her father. With equal parts flattery and creative misdirection, the minions convinced her that her theater was an exclusive venue, enchanted a sign to compel adventurers inside, and even delivered her a first audience member: a bored halfling, freshly mesmerized by a fidget spinner. With a hot dog vendor staffed by a fire elemental — serving slightly spoiled wares — installed in the Hall of Fire as a parting touch, the two minions ascended back to the surface. Their report was met with the Dread King's theatrical approval, a quiet moment of fatherly feeling regarding his daughter, and the reward of three additional days of vacation. The dungeon, once ruined, now stood more deviously dangerous than ever. And the hot dog stand had yet to even open for business.
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Are you curious what kind of trouble we got up to at Awesome Con? Well here is a recap of what we got up to when our Boss ordered us to Wreck the Ball! The Anti-Fairy Godmother, consumed by paranoia and ambition, gathered her unlikely band of miscreants and set them loose upon the royal ball with one singular, chaotic mandate — ruin everything, and , if you can, make sure the Fairy Godmother takes the blame. Into the grandest ballroom in the kingdom she sent them: Gleep, the green and unfortunate confectioner with a talent for culinary sabotage; Mek, the trap-setting mechanic with a gift for hiding in places no one should hide; Garth, the magpie-brained ranger with an obsession for anything that glitters (particularly shoes); and John, the mercenary who needed only the promise of gold and a stolen suit to feel right at home among royalty. Through a combination of forged credentials, a well-timed distraction involving a missing earring, and one very overwhelmed party planner named Deb, the crew infiltrated the ball and set their plan into devastating motion. Allergen-laced hors d'oeuvres left half the guests weeping and sneezing. A fake rat on a string sent the crowd into a stampede. A strategically knocked candelabra ignited the curtains, and in a stroke of catastrophic genius, well-meaning guests hurled drink after drink onto the flames — every glass of alcohol turning a manageable fire into a spiraling, unnatural vortex. A knight named Frank was emotionally dismantled piece by piece, the Prince was buried face-first in a twelve-foot cake, and Garth made off with enough stolen shoes to open a boutique.
And then — the Fairy Godmother herself arrived. One look at the carnage was all it took before the minions were upon her, biting, wrestling, and hurling backpacks in a desperate struggle for her wand. In the end, it was Gleep who delivered the killing blow (figuratively): a living, wriggling grub on a stale cracker, shoved directly into her open mouth. She bit down. She felt it move. And she was forever changed, never to be quite the same again. With the wand claimed and their enemy thoroughly broken, the minions vanished into the night. They returned to the Anti-Fairy Godmother with the greatest prize she had ever held. She looked at that wand, declared the kingdom far too small a conquest, and promoted her generals on the spot. And so, with quadrupled pay, a collection of stolen shoes, and the whole wide world suddenly on the table...what could possibly come next. Minions Making News!
What a week! Did you know that Minions was written about in a blog review? It was so kind and thoughtful. They asked great questions about how I made the game and my advice for future creators. Check out their article about Minions! I'll be running Misunderstood Minions in the Board Game Room on March 14th, 2026! I was invited by Game Kastle to share my games at Awesome Con!
Did you know conventions are the perfect place to sit down with new players, run chaotic adventures, and talk about storytelling and game design. If you’re attending AwesomeCon 2026 where I’m running games, come say hello! At conventions, you may be able to:
I'll be running two sessions from the book: Dungeon Reset and Wreck the Ball! If you find yourself in the DC area and want to join me at the table you can sign up here! |
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